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Obviously this is incredibly inconvenient, so sound engineers quickly figured out how to emulate this effect using springs and plates. Predelay The predelay parameters control the amount of time in milliseconds between the dry signal and the first reflection.
Reflectivity Have you noticed how some rooms are more reflective or noisy than others? Think of the difference in reflectiveness between an empty hall, and your living room with carpet, sofa and thick curtains.
The higher it is set, the longer the reverb effect will last for. Higher settings are great for creative effects, though if you are trying to create a small amount of space on a vocal or lead instrument, try rolling this back a bit. Turn Wet all the way up and Dry all the way down, and you will only hear the affected signal.
Experiment with the two controls to find the perfect balance for your application. Typically, bass instruments are left out of the reverb game. This is because tracks tend to get muddy when reverb is applied on the low end.
Have a play if you like, but make sure you are paying attention to the clarity in the low end when using reverb on kick drums or bass. To help bring the kit together nicely, try sending some of the other drums to the same reverb, such as the toms. One of the most widely used effects amongst guitarists, delay is an effect often employed by sound engineers to create depth and interest in a mix.
The difference between delay and reverb is that delay is not space focused it is not emulating a physical space , it is a time based effect that makes use of a repeat as opposed to a reflection.
It might help to imagine delay as the reflection from a single surface. Delay Time As delay is a more musical effect than reverb, its time factors are often represented by note lengths i.
This is a cool way to produce an interesting ping-pong type effect in a mix. Alternatively, you can set the left and right signals to the same delay time for a more traditional delay effect. Feedback The feedback parameter essentially controls how many repeats you will hear, and therefore how long the delay effect continues for.
When this is set to 0, you will hear only one repeat. As you turn up the feedback, more and more of the affected signal is fed back into the delay effect. For example, you may have several vocal tracks for which you wish to use just one reverb type. If your head is spinning trying to understand the difference between sends, busses, and aux tracks, try thinking of it like this.
The bus is a path that picks up all the passengers tracks , and takes them to the next location. The output of the bus where everyone gets off is the aux track. Whatever effect is applied to the aux track, is applied to all of the tracks that got on the bus. When using a send, it is only a clone or copy of the audio signal that gets sent down the bus.
This is important to know as you may not want to apply the same level of effect to every track. For example you may wish to send more of the backing vocals than the lead vocals, to give them more depth and sit them behind the lead vocal. This is a great technique for mixing as it allows you to control the individual effect levels via the send levels, and also the overall effect level via the output fader on the aux track.
It is also much friendlier to your CPU, as it employs only one instance of an effect rather than several, making your sessions run faster! A common example of this is the drum bus. Rather than using the Send function, this time we are going to change Output of the drum tracks. Whereas using a Send puts a clone on the bus, changing the Output puts the track itself on the bus.
You can now apply effects to the entire drum kit together! Loud sources always sound better, with more dynamics, impact and punchiness. So, mixing at loud volumes often results in mixes that lack depth and impact when listened to one other systems. The opposite is also true for mixing at too low volumes, though this is a less common issue we all love turning it up!
Loud sounds are also fatiguing on the ear, which means what you actually hear changes as you mix. This happens more rapidly when mixing loud, and often means that after a couple of hours you start making decisions that are based on fatigued ears. When you spend hours in a mix, you start to become accustomed to the way it sounds, and you lose objectivity.
Using reference tracks enables you to keep your palette fresh. Panning This is the natural next step after fader work. It really helps to understand the psychoacoustic nature of stereophonic sound. Bussing I like to make life as simple as possible.
Simplicity is something I feel is highly undervalued in audio today. Bussing can help us here. Problem-solving This is where common processes such as compression and EQ come in. These processes should be seen as problem solvers. For example, if there is a resonant frequency in the vocals, deploy an EQ.
Committing This is the big one. Come back to the printed mix the next day and listen with a fresh perspective. No distracting project lanes and plugins, just listen. Take notes and execute them. Unlock Your Sound Ltd uses cookies to improve the experience and the content of this website. Functional cookies Functional cookies Always active The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user. The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Applying Reverb to a Snare Drum Adding Delay Effects to the Chorus Vocal Working with a Vocal in the Chorus of a Song Using Strip Silence to Eliminate Noise Replacing Drums Realtime Automation in Logic A Look at Offline Automation Automating Multiple Parameters Automating a Bus Send Automating Bus Plugin Parameters Using Groups with Automation Helpful Shortcuts for Automation Exploring Region-based Automation Using Flex Pitch to Adjust Timing Prepping Drums for Flex Time How to Use Phase-Locked Editing Applying Flex Time to the Drums Pre vs.
Post Fader Metering A Quick Peek at Binaural Panning A Basic Explanation of Surround Mixing Full Specifications. What's new in version 2. Release March 31, Date Added March 16, Version 2. Operating Systems. Operating Systems iOS. Additional Requirements Compatible with. Total Downloads Downloads Last Week 0. Report Software. Related Apps.
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